Jet Fluids è un plugin GRATUITO per gli utenti di Cinema 4D R20.
Per utilizzare basta scaricare il file zip e decomprimerlo nella cartella dei plugin. Apparirà il menu Jet Fluids nella parte superiore di Cinema 4D.
Questa è una versione Beta:
Non è consigliabile utilizzare questo plug-in in produzione poiché sarà sottoposto a modifiche. Ricorda inoltre che il formato del file potrebbe cambiare e che eventuali scene esistenti potrebbero non essere caricate nelle versioni future, ma faremo del nostro meglio per assicurarci che lo facciano.
Jet Fluids basato su Jet Framework sviluppato by Doyub Kim.
- Available per OSX e Windows per R20.
Questo plugin è attualmente in fase di sviluppo. Non sarà completo per parecchio tempo e verrà lavorato solo a tempo parziale.
Jet Fluids Plugin
JetFluids (Beta 0.2): Rendering Particles
JetFluids (Beta 0.2): Rendering Particles from Plugins 4D on Vimeo.
VERSION HISTORY
BETA 0.3
Fix for rendering when using a MoGraph Clonder in multi-instance mode.
Now supports correct rotation and scale of emitters and colliders.
You can now animate procedural shaped Emitters and Colliders.
Be aware that if you have animated emitters or colliders in your scene that you should not move them during caching otherwise it will pick up the change and alter the simulation.
BETA 0.2
Fixed the issues where Hybrid methods required a Collider object. You no longer need to add a collider object to these simulations for it to work.
Fluid Display Tab now has an addition option Create Thinking Particles: When enabled it will create the thinking particles that can be used for rendering. When unchecked it deletes the thinking particles group.
You can now render Fluid particles by using a MoGraph cloner and multi-instances.
Fixed up issues related to rendering using Team Render.
BETA 0.1
Initial Release
#fluids #jetfluids #particles #fluidsimulation #c4d #cinema4d #plugins4d[:en]Hi Guys, this is super cool plugin for Cinema 4D R20, and it’s FREE!!!
Jet Fluids is a FREE plugin for Cinema 4D R20 users.
To use just download the zip file and unzip it into your plugins folder. It will then appear in a Jet Fluids menu at the top of Cinema 4D.
This is a Beta version:
It is not recommended to use this plugin in production since it will be undergoing changes. Also be aware that the file format may change and any existing scenes may not load in future versions, but we will do our best to ensure they do.
Jet Fluids is based on the Jet Framework developed by Doyub Kim.
- Available for OSX and Windows for R20.
This plugin is currently being developed to test out the Jet Framework. It will not be feature complete for quite some time and is only being worked on part time.
Jet Fluids Plugin
JetFluids (Beta 0.2): Rendering Particles
JetFluids (Beta 0.2): Rendering Particles from Plugins 4D on Vimeo.
VERSION HISTORY
BETA 0.3
Fix for rendering when using a MoGraph Clonder in multi-instance mode.
Now supports correct rotation and scale of emitters and colliders.
You can now animate procedural shaped Emitters and Colliders.
Be aware that if you have animated emitters or colliders in your scene that you should not move them during caching otherwise it will pick up the change and alter the simulation.
BETA 0.2
Fixed the issues where Hybrid methods required a Collider object. You no longer need to add a collider object to these simulations for it to work.
Fluid Display Tab now has an addition option Create Thinking Particles: When enabled it will create the thinking particles that can be used for rendering. When unchecked it deletes the thinking particles group.
You can now render Fluid particles by using a MoGraph cloner and multi-instances.
Fixed up issues related to rendering using Team Render.
BETA 0.1
Initial Release
#fluids #jetfluids #particles #fluidsimulation #c4d #cinema4d #plugins4d[:]
