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Jet Fluids FREE Plugin for Cinema 4D R20

Emanuele Serra · 1 min read · Leggi in italiano

At a glance

Link checked on 2 November 2026

Software
Cinema 4D
License
License to check
Price
Free
Source
plugins4d.com
Download from the author's site

The download happens on the author's site. Before using the resource in commercial work, always check the license on its page.

Jet Fluids, a tool you must try! A plugin for Cinema 4D R20, FREE download!!!

Jet Fluids è un FREE plugin for Cinema 4D users R20.

To use it, just download the zip file and unzip it into your plugins folder. The Jet Fluids menu will appear at the top of Cinema 4D.

This is a Beta version:
It is not recommended to use this plug-in in production, as it will change. Also remember that the file format may change and existing scenes may not load in future versions, although we will do our best to make sure they do.

Jet Fluids is based on Jet Framework developed by Doyub Kim.

  • Available for OSX and Windows for R20.

This plugin is currently in development. It won’t be complete for quite a while and will only be worked on part time.

Download Jet Fluids

Jet Fluids Plugin

JetFluids (Beta 0.2): Rendering Particles

JetFluids (Beta 0.2): Rendering Particles from Plugins 4D on Vimeo.


VERSION HISTORY

BETA 0.3
Fix for rendering when using a MoGraph Clonder in multi-instance mode.

Now supports correct rotation and scale of emitters and colliders.

You can now animate procedural shaped Emitters and Colliders.

Be aware that if you have animated emitters or colliders in your scene that you should not move them during caching otherwise it will pick up the change and alter the simulation.

BETA 0.2
Fixed the issues where Hybrid methods required a Collider object. You no longer need to add a collider object to these simulations for it to work.

Fluid Display Tab now has an addition option Create Thinking Particles: When enabled it will create the thinking particles that can be used for rendering. When unchecked it deletes the thinking particles group.

You can now render Fluid particles by using a MoGraph cloner and multi-instances.

Fixed up issues related to rendering using Team Render.

BETA 0.1
Initial Release


Emanuele Serra

I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching. With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.

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