In this tutorial, we will learn how to create realistic hair in Unreal Engine 5. In this new tutorial released by Jason Hill, we will see how to export grooming, made in Maya with the XGen to Unreal Engine plugin....
In this video, we learn how to approach creating some of the fundamental shaders including, plastic, parquet or wood, concrete, and metal in Redshift in Cinema 4D, video tutorial shared by MographPlus. Redshift supports shading nets and advanced texturing functionality...
Today we see how to import the facial expressions of a character made in Maya using the blend shapes or morph targets technique in Unreal Engine. BlendShape, is widely used by 3d artists for facial expressions ready for animation, used...
Don’t miss the new tutorial released by Lee Griggs (Autodesk Maya, Arnold Renderer expert) we will see how to recreate the hologram render in Arnold effect in Maya. This tutorial shows you how to use the facing_ratio shader with the standard_surface...
Hey 3D Artist, today we’ll go through Pixar’s Luca transformation effect tutorial, Luca lives unforgettable experiences with his new best friend Alberto. But they both have a secret: they are sea creatures from a world below the surface of the...
One of the things I really like to do in 3d is to combine classic techniques with new technologies, in this tutorial we will see how to recreate a cartoon style shader with a drawn style applied to a 3d...
MetaHumane creator is a tool that has changed the character creation process in 3d, a very powerful tool released by Epic Games for 3d characters creations, with facial and rig management controls. Today we are going to see what are...
Let’s go see the new tutorial released by Lee Griggs, we will see how to recreate topographic lines using the displacement effect in Maya using Arnold render. How to create a topographic displacement effect in 3d? This tutorial shows how...
Hey 3D Artists, don’t miss this new quick tutorial about Arnold toon shader in Maya, we’ll learn how to create a cross-section effect using the toon shader and clip_geo shader, tutorial shared by Lee Griggs, Arnold renderer and Maya guru...
Hey 3D Artists, let’s start the week with this shading and lighting tutorial series, in Substance to Maya. Today starting the two-part tutorial we will start in Substance Painter, in the first tutorial we’ll learn how to create advanced shaders...