Let’s start working in digital compositing in NUKE

Tutorials very useful to start working with NUKE made by Lee Lainer, VFX Trainer and Digital Compositing with NUKE. Lee introduces NUKE from The Foundry, tutorials designed to help users who routinely use After Effects for NUKE’s work-in-node pipeline.

Let’s start working in digital compositing in NUKE

NUKE Interface Overview – Step up to NUKE Tutorial 1


Part 1 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee introduces The Foundry’s NUKE and showcases how easy to use and powerful it can be for artists used to working with After Effects. Covering: NUKE’s viewer, node graph, properties panel, toolbar and main menu bar.

Importing Footage / Elements – Step up to NUKE Tutorial 2


Part 2 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee moves on from the basic interface and shows how to import footage and gives an overview of NUKE’s colourspace. Covering: NUKE’s read node, browsing, connecting to a viewer node and the 32-bit floating point space.

Constructing Node Networks – Step up to NUKE Tutorial 3


Part 3 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. With basics out of the way Lee moves on to constructing more complex node networks and showcases the core difference between layer and node based compositing. Covering: Connecting nodes together and merging nodes.

Working with Transforms – Step up to NUKE Tutorial 4


Part 4 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee moves on to Transformation in NUKE, covering the transform node and combining resolutions.

Adjusting e Keyframing Properties – Step up in NUKE Tutorial 5


Part 5 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee walks you through adjusting and keyframing Properties, covering: knobs and how to add a key to a property.

Editing Curves e Keyframes – Step up in NUKE Tutorial 6


Part 6 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. With the basics of keyframing covered, Lee moves on to editing curves and keyframes, covering: use of the curve editor and dope sheet.

Rotoscoping – Step up in NUKE Tutorial 7


Part 7 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee walks you through rotoscoping in NUKE, taking a closer look at: the roto node, drawing multiple masks and manipulating mask shapes.

Keying – Step up to NUKE Tutorial 8


Part 8 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee takes you through Keying in NUKE with a full overview of the keying node, including Keylight, Primatte 5 and NUKE’s very own Image Based Keyer (IBK).

Playback e Rendering – Step up in NUKE Tutorial 9


Part 9 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee covers playback and rendering in NUKE, walking you through: RAM playback, UI freeze, creating a flipbook, colour grading nodes and rendering through a write node.

Motion Tracking Overview – Step up in NUKE Tutorial 10


Part 10 of an 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee gives a full overview of NUKE’s transform tracking capabilities with the 2D tracker. Covering: placing track points, setting key frames, analysing footage, applying

3D Workspace Overview – Step up in NUKE Tutorial 11


The final installment of the 11 part Step up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee finishes the training series with an overview to NUKE’s 3D Workspace, covering: the basic 3D scene network, navigating the 3D space and customising geometry.

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