Nuke Masterclass Roma 2018

Nuke Masterclass certificato The Foundry

Introduction to Nuke and Compositing
Duration: 180 h

Course description: Monday – Friday.
Duration of lessons: 10:00 – 13:00 and 14:00 – 17:00 (6 hours)
Period: 7 May – 15 June



The Foundry Nuke is the most VFX software used in the world. The path inside this course will allow you to understand why in all the factories of the world, from the smallest to the largest, it is used to create what until the last decade was considered unimaginable.


giuseppe-lombardiGiuseppe worked for the winning studios of Oscars as Double Negative, Framestore, Cinesite, GhostVFX e RiseFX.

Nuke Trainer by The Foundry®

Senior Visual Effects Artist since 2009 deals with Visual Effects, Computer Graphics and Video Direction in several European countries. Giuseppe worked for Oscars winning studios such as Double Negative, Framestore, Cinesite, GhostVFX and RiseFX.

His credits include Avengers: Age of Ultron, Captain America: Civil War, Pacific Rim, Independence Day: Resurgence and many others.
Professor of Digital Compositing and Senior Artist has an accurate technical and artistic knowledge of film post-production and visual effects.

Giuseppe Lombardi is currently one of the few Italian Trainer to have the official Nuke Trainer by The Foundry®.



Recommended requirements:

Knowledge of Win / Mac / Linux Operating Systems, use of the graphic tablet (Wacom)

Introduction to Nuke and Compositing: learning to know all the basic techniques of this art and, through the use of targeted shots and practical training, slowly discover all the many possibilities.

The course is particularly suitable for beginners, who has recently approached this genre and is, the Ideal, also for those coming from other compositing tools like After Effects, Shake or Combustion or nearby sectors like Editing, 3D modeling or Digital photo editing.

Students are advised to bring their personal projects with them.

Recommended requirements:
Knowledge of Win / Mac / Linux Operating Systems, use of the graphic tablet (Wacom)

Required knowledge:
No knowledge of the Software is required for this course, but rather a strong interest
of Digital VFX, Cinema and Computer Graphics.

Intensive Course: Nuke Master Class
Course description: Weekdays.
Duration of lessons: 6 hours
Period: 7 May – 15 June 2018
Duration: 180 hours

01 VFX from 1867 to the present day.
– In this first part of the program Giuseppe Lombardi takes you on a journey through
the history of visual effects. Starting from 1867 and going on until today we can make ourselves
account of how visual effects were born, which are the main characters and which techniques and
tools use.

Family names such as George Méliès, Ray Harryhausen, Dennis Murren and
others all this understanding what their contribution was in the science of VFX.
During the entire course we will watch films, companies, software, techniques, people, places and

From Blade Runner to Avatar, from hand-painted glass masks to Nuke’s RotoPaint.
Inside the masterclass there will be video interviews, software demos, slides,
illustrations, film extracts and much more.

This course is a must for anyone who is passionate about the visual effects industry.
Let yourself be inspired as you look back at the extraordinary history of our industry.

02 Nuke Introduction: Discover this powerful software
– Nuke’s interface: an exhaustive overview of nuke’s interface and its potential and i
different tools that allow customization.
– What are the Nodes. The revolution of the nodal system.
– Import an image. The viewer, LUTs and colourspace.
– Logarithmic and linear.
– Premultiplex of the images. How it works, how it works.
03 Tools Overview
– Matte and Roto. Create a mask and a Matte using splines.
– The knot of Paint. All the possibilities in deep of this powerful knot.
Merge operations. Plus, over,
– The transformation nodes. Move, scale and crop pixels using the User Interface, the curves
editor and dope sheet.
– The Write node. Render with relative and absolute paths.
04 Exercise: Rotoscoping, Paint, Sky Replacement
– Motion tracking: matchmoving and stabilization. Trace a pattern step one or through
keyframe. Multiple possibilities of stabilization 2d.
3d space of nuke.
– Blur and Motion Blur. Camera Motion Blur and Moving Objects. What happens in the lens e
how to simulate it in digital.
– Render and understand settings and possibilities of Nuke Scanline Render.
Camera tracker and 3d projections. How they work and how to use them.
– A detailed introduction to the Multipass compositing. Check the various separately
elements of a 3D image and the use of Nuke channels.
05 Exercise: Static CG object integration
– Green Screen and Blue Screen. Understand how the nodes that allow it work
the extraction of a subject or an element. Luma, Keylight, Primatte how to use them to make one
– Despill operations
06 Exercise: Full Body Rotoscoping
– 3d relight & 3d retexturing.
– Advanced use of Grade and Color Tools
07 Exercise: CG Character Integration
– Import camera and geometry into 3D space, move and create 2.5D compositions inside
– The secrets on how to comp Smoke and Dust Effects
– The Secrets on how to comp Fire
08 Exercise: Muzzle Fire, Smoke, Dust.
– Understanding the lens. How it works and how to simulate its functioning in the image
– Grain and Final touches, black levels, sharpness to understand the photorealistic integration of
two or more elements.
– Lens distortion.
09 Tutorial: Lens Effects
– The power of the Smart Vector
– Face Tracking
10 Exercise: Digital make-up, Face Replacement
– The pipeline in large post-production studies.
– Model Builder and Possion Mesh.
– Complex 3d Systems
11 Exercise: Complex Digital Landscape
– Script in Python
– Create custom tools
– Optimize Nuke’s Flow & Scripts
– Advanced Color Correction
– Questions to the teacher

The most deserving will be given the opportunity to do an internship as a junior compo

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