ReLight in Nuke Tutorial

[:it]ReLight in Nuke[:en]How ReLight in Nuke[:]

[:it]Oggi parleremo dell’utilizzo del Re Lighting in Nuke per la creazione di Rim Lights creation. Andiamo a vedere come fare in questo video tutorial realizzato dal VFX Creative Director di “Fire Without SmokeHugo Guerra (Hugo’s Desk)

Il lavoro di Relight in Nuke é uno delle interessanti possibilitá che abbiamo nella realizzazione delle nostre scene di compositing in Nuke di The Foundry.

Come illuminare una scena in Nuke?

ReLight in Nuke Tutorial

Nella pipeline di Nuke possiamo importare oggetti 3D nella scena, interagendo con gli elementi 2D della nostra composizione.
All’interno di Nuke troviamo diversi tool per gestire gli oggetti 3D, dalla gestione delle mesh, all’applicazione degli shader al relighting dell’intera scena utilizzando il ReLight node.

 


Link to files:

dropbox.com/s/hic9754ov3armp2/06_Relight_Nuke.zip?dl=0


[:en]Today we’ll talk about using Re Lighting in Nuke for subtle Rim Lights creation. VFX Creative Director at “Fire Without SmokeHugo Guerra (Hugo’s Desk) shows us in this Tutorial.

In Nuke we can use the 3D Objects in our scene, we can import the 3d model and working on using the 3D tools into nuke. In Nuke, it is all handled by the ReLight node, a normals and a position pass.

How Relight scene in Nuke?

ReLight in Nuke Tutorial

Still, Nuke allows you create a lighting and apply a new texture if you want, and re-render new lighting from the 3D source.
Relight is a quick and interactive way to relight scenes in a 2D environment. It works by applying a 3D shader to a 2D image using the normal and point position passes.
Nuke’s ReLight node allows you to take a 2D image and relight it using 3D lights in the scene. The Nuke ReLight node will definitely come in handy, letting you improve your work.

 


Link to files:

dropbox.com/s/hic9754ov3armp2/06_Relight_Nuke.zip?dl=0


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