Condividiamo questo workshop molto interessante per tutti gli Houdini Artist.

Questo workshop è un’introduzione a Houdini e molto altro. Nelle prossime 8 settimane (dal 3 settembre al 3 novembre) Matteo Migliorini coprira una varietà di materiale e approfondirò molti concetti tecnici di basso livello, come la matematica, la geometria e la trigonometria coinvolte nell’ottenere il controllo completo su un effetto.

Quando si tratta di fare grandi FX, non ci sono soluzioni per impostate. In questo corso ti porterò passo passo utilizzando tecniche di produzione in Houdini, nella prima settimana si parlerà dell’interfaccia e del flusso di lavoro procedurale e del concetto di base in Houdini (un po ‘di Houdini 101) e nelle prossime 7 settimane si affronterà di Pops, Dynamics, Mantra e molto altro, finendo per creare un semplice strumento in HDA per più situazioni.

VFX’n’GO Workshop – Houdini for Artist

How does it work?

(*) Choose your packages (There are 3 different packages Basic – Regular – Mentor)
(*) Pay with PayPal and remember to add your e-mail address
(*) Every week I send you one e-mail with a link to see a video and more update every week
(*) Nota Bene: from 1st August to 27th August I do a special price for Mentor -60 € respect the normal price

Package available here

Some subject…

(*) RBD
(*) Fracture
(*) Dynamics
(*) VEX and VOPs
(*) Volume
(*) PyroFX
(*) Particles
(*) Digital Asset
(*) Lighting, Shadering e Rendering
(*) and much more…

What you’ll need…

(*) SideFX Houdini 16 or upper – Apprentice (download here it’s ok (I work on Indie usually or on Apprentice for some lessons)
(*) one lessons is dedicated on “what kind of software I need”

Hardware – Operative System
(*) You can visit the requirement from SideFX – here
Usually, for educational, I recommended minimum 1 CPU Intel or AMD with 4/8 Core, 16 GB of Ram and GTX 770/970, SSD 250 for OS and one HHD 1 or 2 Tb for cache/storage
(*) Windows 7+ 64-bit or Mac OS X or Linux 64-bit systems (I use Windows 10 Professional and CentOS 7)

Matteo Migliorini | FX Artist | Showreel 2018 


About the instructor

I’m a 3D Generalist with high passion for FX and I’m specialized in Fluid, Particles and Dynamic effects. I have over 10-years-experience in 3D related fields, including arch-viz, media and entertainment.

In this last time, I worked on TV-Show and movie such as “Krypton” and “Star Trek: Discovery”.

Over the years I have invested a lot of personal resources, specializing in the use of particles, fluids and dynamics. As a self-taught person, I experienced the “discomfort” of the lack of accessible or treated facilities in all my language, of creating a training service accessible to all, in particular focusing on the SideFX Houdini software. This is how VFX’n’GO was born, which collects all my experiences.

I have been working in the 3D sector for over 10 years (since 2004) and I worked first in the arch-viz sector to then move on to the advanced technology world covering various soils from 3D Supervisor, post-production and customer care to work on multinational projects. industry (such as Baker Hughes at GE Company, TetraPak, ABB Groups, to name a few).

At the same time, I have many personal projects to interview for a web-series on Youtube (Trip-FX) all’educational ( Having many activities creates many stimuli that bring us forward and evolve. This is why even Computer Graphics (and I VFX) because it never stops, is always evolving, ideal for curious minds like mine.

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