The COMPLETE Guide to Walk Cycle Animation
- The video offers a comprehensive walkthrough of the entire workflow for creating walk cycles, applicable to both pre-production and game animation.
- Owen Fern uses Maya 2024 and often employs AnimBot for workflow efficiency, though it’s noted that alternatives are available.
- Key steps include starting with a contact pose, mirroring poses for efficiency, creating passing positions, and refining animations with attention to detail.
- Techniques for adding personality and polish to the animation are demonstrated, such as adjusting timing, adding overlapping actions, and refining poses for smoother motion.
- Owen Fern also shares tips on camera setup and workflow optimization, alongside a brief mention of their website, Keyframe Coach, offering animation reviews.
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