Hi Guys, to day a Big News for Arnold users!!!
Autodesk unveiled Arnold 5.3 with Arnold GPU in public beta today. The highly-anticipated release provides artists with a first taste of GPU rendering for a set number of features, and the flexibility...
Hi Guys, check this tutorial in After Effects, how to create 3D terrain with After Effects.
Download project: https://gumroad.com/workbenchtv
Get the project file through our Gumroad Store. This project file contains all of the setu...
Hi Guys, don't miss this beautiful tutorial by Shawn Astrom (greyscalegorilla), shows you how to turn a polymesh model into a Lee Griggs style render. You can also refer to the Arnold documentation here to take a deeper dive into the process.
Hi Guys, check this shader created by the 3D Artist Simon Thommes, shared a procedural shader for PBR texture creation in Blender 2.80 download for free.
100% procedural shader
Hi Guys, we share the incredible full anatomy model free download shared by Derek Pendleton.
This is the 3D anatomy tool, this model is scan data created in a medical lab, to download and use in ZBrush.
Download BodyParts 3D Groups ZB...
You can download on Cgmood.com, furniture free 3d models to download to use in your project.
The 3D models are for 3DStudio Max, 3DS Max, 3DS, OBJ e FBX, the 3d models are divided:
in accessories, lamp collection, cassina, fabric, metal, armchair...
Glen Johnson offers some great tips on how to optimize C4D scenes using what he calls
Cinema 4D's generators and splines are very powerful tools when it comes to modeling,
But this can sometimes penalize workflow.
How to o...
Hi Corona users, don't miss this tutorial, very helpful for Archiviz projects. LightMix in Corona render allows you to adjust the intensity and color of lights both during and after you’ve rendered.
Ho to use LightMix in Corona in C4D?
In this tuto...
Jonathan Winbush shows how you can use the latest Redshift along with C4D’s Matrix object to get better scattering results. The creation and rendering of the environment is all in the ability to spread the elements properly within our scene.