In this tutorial, we’ll learn how to render a poly mesh as a volume and displace, using a texture map in Arnold Renderer to create an abstract material rendered. Using polymesh to volume we will have abstract creative variants of the materials in the rendering.
How to render a poly mesh as a volume and displace it in Arnold?
In this tutorial Lee Griggs (Autodesk expert), shows you how to use Volume Displacement in Arnold to create an abstract. Through 3D software, we have the opportunity to reinterpret the world around us in a creative way