Toon hatching in Maya and Arnold Tutorial

Hi guys, don’t miss the new video released by Lee Griggs, 3D artist at Autodesk, creating docs and tutorials for the Arnold renderer using Maya, 3ds Max, Softimage, Cinema 4D, Houdini, and Katana.

This tutorial shows you how to create a hatching style of render using the Toon shader with an OSL shader called UberNoise.osl.

Hatching, also called cross-hatching, technique used by draftsmen, engravers, and other artists who use mediums that do not allow blending (e.g., pen and ink) to indicate shading, modeling, and light and shade.

Toon Hatching in Maya and Arnold Tutorial

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