Blender artist James Ni shows us a quick way to create a final filling procedural modeling effect on a 3d model using curves in Blender. In this video, we will learn a quick way to procedurally fill the surface of any model with curves in Blender.
The effect is very interesting and simple to achieve through the nodal procedural system in Blender 3.1, and using geometric nodes to pack curves along a surface.
The technique also works with Blender 3, although the nodes will be slightly different.
In addition to the video tutorial, the author also gives us the project in Blender ready to be downloaded and used.