Hi Blenderians, in this tutorial, character animation without rig set-up in Blender, tutorial shared by Daniel Martínez Lara. 

How to animate without rigging a character in Blender?

In the tutorial, we’ll learn how to use a simple technique to animate the 3d model without creating bones and rig, using Pose Sculpt tools in Blender, it’s possible to move, stretch, and rotate the 3d mesh selected in the 3d model, recording each step in keyframe on the Blender’s timeline.

This technique is not new, is used a lot in 3d for instance to animate face expressions of the character or for simple animation.

The result of this technique looks amazing, allow you to sculpting and modeling the part to animate until the perfect pose.

Animating Without Rig (Proof of concept) Fan art from “The Willoughbys”

KeyMesh – Proof of concept

Proof of concept animation test. “KeyMesh” is an Experimental Feature to create different meshes per frame in the same object.

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