Toon shader for Character in Arnold

Don’t miss this new tutorial about the toon shader, release by Lee Griggs, in this ‘making of’ tutorial, we will break down the steps used to render the image above using the toon shader from Arnold render engine.

We will cover how to use base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader in Arnold render in Maya. We will also cover how to add variation in the edge_width to create a more illustrative style.

Click here for more info:

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