The new Sony game, in fact, is set in a world of paper, which the team had to make on a 1:12 scale and which was then integrated with green screens and photo shoots. MPC collaborated with Rob to create the set and the miniature characters, using stop motion and a live action shoot. The elements have been integrated with 3D and 2D and Set Extensions.
Rob Blishen said: “To merge all the disciplines present in this work into a coherent ‘Tutto’, I needed a team capable of taking a very complex thing to plan and photograph and make it seem simple … a good definition of one of the main strengths of the MPC ”
The 180 Amsterdam took advantage of the new MPC headquarters recently opened in Amsterdam, to bridge the gap between the team and the MPC artists located in London.
Following a detailed 3D pre-vis, the miniature set was made by hand. Given that the protagonist is life-size and was photographed on a green screen, the camera movements were extremely limited. Each camera that moved in the miniature world had to be scaled 12 times, requiring a very large space to shoot up to 12 meters away from the actor and with the ability to make only small shifts for panning.
The backgrounds were built on 5×3 platforms. The ice segment, the desert and the canyon all consisted of DMP backgrounds, which were built in 3D, to have a realistic base from which to start before being painted. The 3D characters were provided by Media Molecule and then animated by the MPC.