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Solid Angle Arnold v1.0 for Cinema 4D – C4DtoA

VFX now yes, it’s getting serious …

Solid Angle, the creator of the industry-leading “Arnold” rendering engine of the global illumination ray tracer for animation and visual effects, has officially released Arnold version 1.0 for Cinema 4D (C4DtoA).

Since its premiere at SIGGRAPH 2014, Arnold’s plug-in for Cinema 4D has been cleaned up and optimized thanks to extensive feedback from the beta-testing program. C4DtoA supports most Cinema 4D tools such as, cloners, deformers, generators, MoGraph geometry, hair, and Thinking Particles. C4DtoA 1.0 implements Arnold IPR’s fluid experience even more.

Arnold for Cinema 4D – Overview

Features

-Integration con C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
-Support for both native particles and Thinking Particles.
-The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
-Arnold Shading Network Editor, a node-based material editor.
-A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
-Volume rendering with OpenVDB.
-Deferred, render time generation of geometry with the Arnold procedural node.
-Native linear workflow.
-Team Render, including single-frame distributed rendering.
-Support for third-party plugins like X-Particles and Turbulence FD.

 

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