Rendering of Interior with 3ds Max and Vray

In this tutorial you will learn all the steps, how to set up lights, cameras and photorealistic render settings for an interior scene, using 3ds Max and V-Ray 2.0. In the tutorial, explain all the steps to create a diurnal scene, and all the settings to create a scene at night, for each lighting will vary the rendering settings. The scene of the day will be illuminated using VRaySun and RaySky, while the night scene will be illuminated with artificial light generated by interior lights and lamps.

The right materials and the intensity of light are the keys to achieving a photorealistic scene.
The V-Ray Physical Camera will be used to control the exposure, as the lights and the camera interact to create the correct intensity of day and night. In the tutorial, the right setup is done to get the right balance between high-quality rendering with minimal noise and smudges, within an acceptable rendering time.

No rendering is complete without a bit of post-production. You will see the techniques used in the industry to increase and improve areas within your rendering using various steps, such as environmental occlusion and color correction techniques in Adobe Photoshop.

Topics covered:

VRaySun and VRaySky
Camera exposure control
Daylight and nightlight rendering settings
Artificial lighting
Translucent materials
Rendering settings
Rendering Setup
Compositing and post production

The tutorial is created by MintViz

MintViz è il proprietario e autore di questo tutorial. Leggete l’articolo intero del tutorial qui >
Under Creative Commons License: Attribution Non-Commercial


Per accedere ai file di scena utilizzati in questo tutorial cliccate qui per scaricare >


Interior rendering with 3ds Max and Vray: daylight illuminations

Interior rendering with 3ds Max and Vray: night lighting

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