3D Artist, don’t miss this tutorial on how to use Metahumans setup control on 3d face custom.
For some time I have been looking for a simple tutorial to follow, which explained all the steps to create the Metahuman setup on an externally imported face model.
How to create a custom MetaHuman Face?
The tutorial created by Small Robot Studio, it’s perfect, that explains a simple technique in Maya like hooking the Metahuman controls on another model in this case a 3d model generated by Zephyr Photogrammetry, fixed the mesh with Zbrush Mesh Alignment & Cleanup, the face model it is imported into Maya and attached to Metahuman’s face using a simple trick, using Blendshape in Maya.
In this extended tutorial, we’ll have a look at all the steps involved in creating a custom metahuman sculpt from photogrammetry and applying the geometry to an existing Metahuman rig.