Hi guys, let’s play with Lumen, the new feature available in Unreal Engine 5 in this tutorial released by William Faucher. As we all know, UE5 came out of the blue, and with it, a plethora of new tools!
How to use Lumen in Unreal Engine 5?
In this tutorial, we’ll see how to use Lumen, how to fix common issues and the limitations of Lumen. We talk about how to fix noisy shadows, GI issues, and console commands.
What is Lumen?
Lumen (UE5), is a fully dynamic global illumination solution that lets you create dynamic, believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry, for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door.
With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can simply create and edit lights inside the Unreal Editor and see the same final lighting as when the game is run on the console.