In this tutorial, we will see how to create the UDIM setup in Autodesk Maya, and Substance 3D Painter workflow using the same UDIMS. Substance products have great integrations with most DCCs, making it super easy to do things like a UDIM workflow between 3D Painter and the final render.
Tutorial made by Nexttut (this channel is dedicated to teaching 3D modeling, texturing, rigging, lighting and production level rendering).
How to create UDIM in Maya and Substance 3D Painter?
What is a UDIM Mapping?
UDIM is a texture mapping system used in Autodesk Maya. UDIM allows you to divide a texture into multiple parts, called tiles, which can be used to map different parts of a 3D model.
This allows you to use higher resolution textures than would be possible using a single texture, as each tile can have an independent resolution. In addition, UDIM allows textures to be organized more efficiently, making it easier to manage files and edit textures.
What are DCC software?
DCC 3D software (Digital Content Creation) are programs used for the creation of three-dimensional content, such as animations, 3D models and scenarios. These software offer a wide range of capabilities for modeling, animation, texturing, lighting and rendering of 3D models. Some examples of DCC 3D software are Autodesk Maya, Autodesk 3ds Max, Blender, Cinema 4D, Houdini and ZBrush.
These software are used in many fields, including film production, advertising, game creation, architectural visualization, and visual effects production.