One of the hard things in 3d, is creating a stylized groom, create realistic hair on the 3d model is still very hard. In this tutorial released by the 3D artist Hadi Karim, we’ll learn how to create realistic hair in Maya using XGen. Karim shows you a nice method of forming hairstyles for human characters and he introduces some tricks and tips in Maya using XGen. He shows you his workflow techniques for creating 3D hair for his incredible portraits.
How to create realistic Hair in Maya?
Creating Realistic Hair with Maya XGen
00:00:00 – Intro
00:01:07 – Painting the Maps
00:03:25 – The Eyebrows
00:14:49 – The Eyelashes
00:29:49 – The Long Hair
01:54:35 – The Transition Hair
02:07:21 – The PeachFuzz
XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry. There are two primary methods of using it, depending on what you want to do.
XGen lets you procedurally create and style hair, fur, and feathers for characters. For the set dressing, XGen lets you quickly populate large-scale environments, including grass savannas, forests, rocky landscapes, and debris trails.
About Hadi Karimi
Karimi is a 3D Sculptor and CG Artist who works as a freelancer, let’s take a look his incredible 3D portraits: /hadikarimi.com/