Today we are sharing the weekly tutorial live for Houdini shared by Junichiro Horikawa, and the topic for this week is to create a point cloud from a shaded 3d geometry and display it on a flat plane. Junichiro going to deal with some projection mapping techniques with VEX in Houdini. He also started a Patreon, if anyone found the video interested or helpful please consider supporting so that he can continue creating videos.
How to create a point cloud from 3D geometry?
Houdini Algorithmic Live Tutorial – Point Plotting