In this tutorial by Lonnie Busch, we’ll learn how to corral a chaotic tornado of spheres into a cohesive cylindrical shape to reveal a Logo at the end.
But first, we’ll construct a polygonal chute system for guiding our tornado of objects, utilizing the Matrix Object, the Tracer Object, the Random Effector and the Sweep in Mograph in Cinema 4D.
Then we’ll explore Dynamic Baking, the Fit to Region command, and a few other tricks to pull off this versatile and impressive animation technique.
And to top it off, I’ll show you a DOF Blur trick that is simple to set up, easy to use, and quite a powerful method that may save you hours of render time and aggravation! So let’s get started.
(C4D DOF Blur trick section starts around 45:51)