If you are a CG animator, you are probably familiar with the concept of “rigging”, the internal structure of a character that deforms its surface and gives you the controls to manipulate and bring characters to life. Anzovin Rig Tools (or ART) is a completely new tool in Autodesk’s Maya, designed from the ground up, to handle the complexity of a rigging.
Anzovin Rig Tools, facilitates rigging work, simplifying the long character setup work. Unlike auto-rig tools like The Setup Machine, which create existing nodes, to provide a pre-defined rig in Maya. ART offers knots, which allows the creation of a character from scratch, with powerful deformers and bones.