VIEW Conference 2013 il Programma

VIEW Conference giunta alla sua quattordicesima edizione, anche questo anno non si smentisce, proponendo un programma ricco e “gustoso” per tutti gli appassionati di Computer Graphics ed Effetti Speciali.

VIEW Conference | 14TH INTERNATIONAL COMPUTER GRAPHICS CONFERENCE
dal 14 al 18 Oct 2013 Torino Incontra, Via Nino Costa 8
http://viewconference.it

>>> Qui il Programma completo della View 2013

 


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Roger Guyett

 

ILM Visual Effects Supervisor / Second Unit Director

INTO DARKNESS: SHEDDING LIGHT ON THE VISUAL EFFECTS OF STAR TREK

 


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Peter Muyzers

 

Vfx supervisor – Image-Engine

ELYSIUM

 


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Marco Carboni

 

Crowd Lead Technical Director, MPC

HOW MPC BUILT A ZOMBIE APOCALYPSE FOR WORLD WAR Z

 


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Erik Nash

 

Visual Effects Supervisor, Digital Domain

THE VISUAL EFFECTS OF IRON MAN 3

 


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Sandra Karpman

 

Technical Director – Pixar Animation Studios

THE SECRET CAMERA RULES OF PIXAR

 


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Parag Havaldar

 

Software Architect – Sony Imageworks

USE OF NATIVE STEREOSCOPY IN MOVIE PRODUCTIONS

 


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Jon Karafin

 

Director of Production Technology, RealD

STATE-OF-THE-ART STEREOSCOPIC VFX: CHANGING PERCEPTIONS OF STEREOSCOPY

 


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Troy Saliba

 

Supervising Animator Sony Pictures Imageworks

OZ THE GREAT AND POWERFUL

 


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Lucia Modesto

 

Character Technical Director Supervisor – PDI/Dreamworks Animation

DREAMWORKS – FACIAL ANIMATION THROUGH TIME

 


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Stephan Franck

 

Director – Sony Pictures Animation

THE SMURFS: THE LEGEND OF SMURFY HOLLOW

 


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Glenn Entis

 

Co-founder and senior advisor at Vanedge Capital

“MORE LESSONS FROM A CAREER IN DIGITAL MEDIA” OR “THE TALK I WISH I HAD HEARD 36 YEARS AGO”

 


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Javier Jimenez

 

Co-Founder and CEO, Mirada

VISUAL STORYTELLING ACROSS MEDIUMS

 


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Massimo Guarini

 

President & CEO, Ovosonico

TRADING PLACES: CINEMA & VIDEOGAMES

 


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Adam Volker

 

Creative Director, Moonbot Interactive

GAMES AS AN EXPRESSIVE MEDIUM

 


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Marco Mazzaglia

 

IT Manager and Video Game Evangelist – Milestone

THIS IS NOT A VIDEO GAME, THIS IS AN EXPERIENCE!

 


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Antonio Farina

 

CEO, Reludo

ADVICE FROM AN OLD INDIE DEVELOPER

 


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David Misch

 

THE PAIN OF COMEDY: WHY YOUR BODY IS FUNNY

 


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David Salesin

 

Adobe Creative Technologies

OBSERVATIONS ON DOING RESEARCH AND ON CREATING SUBLIME USER EXPERIENCES

 


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David Moscato

 

CEO Kobalt Entertainment

FROM TALENT TO AUDIENCE

 


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Paul Debevec

 

Associate Director, Graphics Research – USC Institute for Creative Technologies

ADVANCES IN ACHIEVING PHOTOREAL DIGITAL ACTORS

 


 

Lastrego & Testa

 

IDENTIKAT: ART BECOMING DIGITAL FOR CHILDREN

 


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Yiotis Katsambas

 

FLIX Product Manager at The Foundry and original in-house developer of FLIX at SPI

FLIX: STORYBOARDING THAT’S CHANGING THE CREATIVE PROCESS

 


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Max Whitby

 

CEO and founder, Touch Press

DANCING WITH THE MOUSE: CREATING THE APP DISNEY ANIMATED

 


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