NEW Unreal Engine 5.7 with built-in MetaHuman Creator plugin

Unreal Engine 5.7 introduces a significant breakthrough in the world of digital character creation thanks to the native integration of the MetaHuman Creator plugin.

This new version allows developers to design, rig, and animate MetaHumans directly within the editor, eliminating the need for external tools or cloud access.

This version is still in demo stage, and since it is experimental, it can only be downloaded and accessed via GitHub (to access the page and avoid the 404 error, make sure you are logged in beforehand).

MetaHuman Creator Integrated in UE 5.7

With UE 5.7, the MetaHuman Creator plugin is now directly integrated into the engine, enabling the creation of realistic characters without leaving the development environment.
This means you can generate fully rigged MetaHumans ready for animation in just a few clicks, leveraging local system resources.

The creation process is further optimized thanks to the ability to download only the selected assets, saving bandwidth and disk space.

Updated Presets and High-Definition Textures

The new version of the plugin offers a wide range of updated presets, including new faces and hairstyles—such as twisted braids—that expand developers’ creative options.
Additionally, 152 high-definition facial textures have been introduced, significantly enhancing the visual quality of the characters.

Unreal Engine 5.7 New Metahuman Textures


These textures allow for the representation of a variety of ethnicities, ages, and physical features, making MetaHumans even more realistic and versatile.

In the video released by JSFILMZ, we see the new Metahuman Plugin in action:

Unreal Engine 5.7 New Custom Metahuman Rigger

Advanced Auto-Rigging and Optimized Workflow

One of the most appreciated features of this release is the advanced auto-rigging, which allows for automatic rigging of the characters’ face and body, significantly simplifying the animation process.
The new rigging system uses an updated skeleton called “skull face”, which improves the precision of facial animations.

Moreover, the workflow has been optimized to guide the user through the stages of downloading textures, rigging, and assembling the character, making the entire process more intuitive and streamlined.

Realistic Facial Animations and Editor Integration

The plugin supports the import of facial animations, allowing you to instantly test expressions and movements within the editor.
For example, you can use pre-existing animations to check rigging quality and ensure there are no issues such as teeth or tongue clipping.

This integration provides immediate feedback and allows for real-time corrections.

Access to You can download and access the UE5.7 version on GitHub (to access the page and avoid the 404 error, make sure you are logged in beforehand).

To access Unreal Engine 5.7, you need to clone the “ue5-main” branch from the official GitHub repository. It’s important to note that this version is currently experimental and may be subject to changes.

Nevertheless, the newly introduced features mark a significant step forward in digital character creation, offering developers powerful and flexible tools directly within the editor.

Unreal Engine 5.7, with its integrated MetaHuman Creator plugin, revolutionizes how digital characters are created and animated.

Thanks to updated presets, high-definition textures, and an advanced auto-rigging system, developers can now create realistic, animation-ready MetaHumans faster and more efficiently.

This evolution represents an unmissable opportunity for anyone looking to take their projects to a new level of realism and interactivity.

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