Hi guys, today we will see how to create an amazing morph, creating a cellular style topology in 3d, we will work on different techniques to manage the mesh style in Cinema 4D, and create different materials and rendering styles in Cycles4D.
In this tutorial, we will work on a 3d model of a face by creating a mesh morph, a tutorial shared by Cedric Fangeat.

Do you want to change a classic Delaunay triangle-mesh to a cell-like Voronoi topology, with little effort?  Then the Cinema4D python plugin “DualGraph” is for you. It computes the dual graph of the Delaunay tesselation.
That means it finds the midpoints of the original triangles and connects these to form new ngons.
Resulting in a beautiful mesh.


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