Making of “98% Human” Emanuele Serra 11 years ago Date un’occhiata al Making of di 98% Human, che spiega come la scimmia in CG sia stata creata usando metodi all’avanguardia dell’animazione di Mill+, utilizzando software come Softimage, MARI, NUKE. Texturing in MARI Article Comments See more Peta e il commercio dei “98% Human”DateSaturday May 25th, 2013In relation to3DArt NewsThe Making of Next-Gen Digital Humans with Andy SerkisDateThursday March 22nd, 2018In relation to3DArt NewsTexturing di frutta con Mari 2.0DateThursday August 1st, 2013In relation to3DArt News