Hey, don’t miss the new tutorial about how to use the Skylight in Unreal Engine 4 (4.26), tutorial by William Faucher.
Skylight in Unreal Engine 4 is probably the weirdest light, and the most misused and misunderstood light out there.
How to use the skylight in Unreal Engine 4?
This video serves to demystify the Sky Distance Threshold and how it’s so important for lighting interiors, and lighting exteriors in Unreal Engine 4.
This tutorial will help you to understand the purpose of the skylight. How to use the skylight, and why you should be using it this way. Not only does this work with Raytracing / Raytraced GPU’s but this also works well WITHOUT Raytracing.
You can use HDRI / Cubemaps with the skylight in this video. Again, Raytracing is NOT an absolute must. We also take a look at Mesh Distance Field Ambient Occlusion (also known as DFAO), and how drastically it can affect your scenes. Let’s dive in!
How to use the skylight in Unreal Engine 4
00:00 – Intro
01:33 – Setup
11:22 – Distance Field Ambient Occlusion