The first day of the FMX 2018 ended! One of the biggest conference in vfx/game/advertising industry in Europe and probably in the world, it’s ready.
The FMX 2018 event is started!
Here in Stuttgart hundreds of professional people from different side of entertainment, are showing to everyone their last technology, their next release VFX breakdown or the ultimate setup they did.
It is also a great opportunity to talk with the recruiters of top companies from Canada, United Kingdom, Australia, France, America and, obviously, Germany.
There are talks for everyone, from AAA game to the indie VR experience, from the 200 millions of dollar Star Wars movie to the 5 people cinematic trailer. This variety is so important to feed our mind because generally, we are accustomed to just read in front of a monitor and we forget that the best input comes from speaking with really skilled people.
If you have the occasion to attend this event, just go for it! All the ‘coins’ spent in it are an investment for your future career, especially if you are moving the firsts steps in this world.
Tuesday, April 24, 2018 – 9:00am to Friday, April 27, 2018 – 6:00pm
We are very happy to host the livestreams of our Main Partner Foundry on this webpage.
You’ll also have the opportunity to learn all about the latest projects of Filmakademie’s Animationsinstitut during five live sessions:
Tuesday, April 24 | 16:00
Animation & Effects I
Tuesday, April 24 | 17:00
Making of AniTrailer/AniPlay
Tuesday, April 24 | 18:00
Transmedia & Games
Friday, April 27 | 10:00
Animation & Effects II
Friday, April 27 | 15:00
Creating Worlds”, the central theme of FMX 2018, will look beyond the production and technological aspects of media & entertainment and explore all facets of content creation as they inspire the creative process, from the initial creative spark through to IP building and marketing.
World-class and world-renowned speakers will share their wealth of knowledge with the FMX audience, from working professionals to students. Their experience will inspire them to create new worlds, develop ideas, invent and apply technology, shape sounds, craft visual effects, design, animate, code, direct, produce, reach out, and build a legacy.
Based on the theme, the FMX program consists of presentations, workshops, masterclasses, exhibition floors and screenings centred on all aspects of Animation, VFX, Games and Immersive Media dedicated but not limited to:
Alternate Realities | Artificial Intelligence | Case Studies | CEO Summit | Characters & Creatures | Cinematics | Commercials | Concept Art | Digital Humans | Features | Hardware | Immersion | Independent | Lighting & Rendering | Location-Based Entertainment | Media Schools Showcase | Open Source | Production | Real-Time | Recruitment | SIGGRAPH Papers | Simulation | Services | Social Impact | Software | Sound Design | Storytelling | Studio Insights | Then & Now | Tools of Tomorrow | TV Series | Virtual Production | Visual Arts in Games | Visualization | Wild & Strange | Young Talent