In this ZBrush to Arnold tutorial in Maya 2018, Henning Sanden and Morten Jaeger cover the entire workflow of working with Displacement maps from ZBrush to Arnoldin Maya 2018.

In this Tutorial, you can learn to use the Multi Map Exporter plugin in ZBrush to generate our maps, which we then bring into Arnold for Maya 2018. The tutorial is showing you how to work with UDIMs and how to get an accurate result in the end.

We use the FlippedNormals Lighting Scenes 2.0 to light and render the character.

ZBrush to Arnold for Maya – 32 Bit Displacement UDIM Tutorial



Article Comments