In the third part of Shaun Keenan’s workshop, you will learn how to build the car doors, rear windows, rims, tires, and start working on some props such as the roof rack and detailed suitcases.
In this extensive multi-part tutorial, we follow professional CG artist Shaun Keenan from Studios MZP as he guides us through the entire process of creating a high-end car from scratch using Maya.
Throughout the series, you’ll gain valuable insights into the tools and techniques used by professional artists. In the upcoming lessons, we’ll see how to add details when building the car’s interior — a topic rarely covered in tutorials.
