Create a Realistic Hair in Arnold Render – MTOA 119

In this tutorial, we will see how to make realistic hair on our 3d model, using the Arnold in Maya (MtoA) rendering engine.

To realize a realistic rendering on hair objects, some actions must be followed on the shader properties such as working on specular and scattering values. In this tutorial we see the node that helps us in this: alShaders also called alHair.

MtoA 119 | Realistic Hair Shading | using Arnold with Maya 2017


alHair is a shader specially designed to give a realistic touch to hair.

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