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3D Doughnut in ZBrush and C4D

This is part one of a two part tutorial series, Paul’ll share he tips on how he has created a Stylized Doughnut in 3D using C4D, Zbrush and Octane.

How to create a Doughnut in 3D?

Paul share six stage approach to taking your geometry from C4D to Zbrush where we use it’s powerful sculpting and retopologizing tools to create the dripped icing effect and then export it back to Cinema 4D where we can continue to animate, light and shade the final piece.

Using C4D, Zbrush and Octane to Create a Stylized Doughnut – Tutorial – Part 1

00:00 – Introduction
01:43 – Six Stages of my Zbrush Process
03:39 – Stage One: Base Mesh in C4D
05:23 – Stage Two: Landmarks in C4D
08:32 – Opening and short explanation of Zbrush
20:23 – Stage Three: Masking in Zbrush
25:00 – Stage Four: Extracting in Zbrush
27:25 – Stage Five: Merging Geometry in Zbrush
41:00 – Stage Six: Reducing Geometry in Zbrush
50:30 – Returning to C4D and wrapping up
52:16 – Goodbye from The Rusted Pixel 🙂

About the author: I’m Paul, aka The Rusted Pixel. I’m a 3D animator and designer based in Ireland with a strong focus on stylized models. I’ve been using CINEMA 4D for about 8 years and recently I’ve created an “Ultimate Guide to Stylized Modeling for CINEMA 4D” with Mograph Mentor.

 

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