Learn how to set up a basic project in Unreal Engine 5 for interactive Motion Graphics with Blueprints.
Don’t miss this course released by Entagma on managing Blueprints in Unreal Engine 5. In this tutorial, you will be guided step-by-step through the creation of the ideal workspace to start creating creative and interactive projects.
The study of Blueprints is indeed a highly requested topic by the community. This tutorial is dedicated to all artists who want to approach Blueprints from a visual and creative perspective.
Follow the first tutorial episode below and download the Project File here
👉 If you like the content and want access to the second episode, you will find Chapter 2 on Patreon by clicking the link.
Step 1: Create a New Basic Project in Unreal Engine 5
- Open Epic Games Launcher and select the latest version of UE5.
- Click on Launch to start the editor.
- In the initial screen, select:
- Category: Games
- Template: Blank
- Blueprint instead of C++
- Target platform: Desktop
- Quality preset: Maximum
- Deselect Starter Content
- (Optional) Skip Ray Tracing if not visible
- Give the project a name, such as
mograph_base
(no spaces). - Choose a directory and click Create.
Step 2: Organize the Folder Structure
In the Content Drawer, create the following folders:
BP
(Blueprints)geo
(Geometry)map
(Levels)mat
(Materials)
Right-click to create new folders or press Ctrl+Shift+N
.
Step 3: Create a New Basic Level
- Go to the
map
folder. - Right-click > New Level.
- Name it
map_base
. - Double-click to open it.
- If prompted, save changes.
Step 4: Add Ambient Lighting
- Go to
Window > Environment Light Mixer
. - Click the following elements:
- Create Sky Light
- Create Directional Light
- Create Sky Atmosphere
- Create Height Fog
- (Avoid Volumetric Clouds)
Step 5: Add Basic Objects to the Scene
- From
Add > Shapes
, insert a Plane.- Reset the position to (0, 0, 0)
- Scale the object (e.g.,
10x
)
- Add more Sphere.
- Alt + Drag to duplicate
- Manually position at the center
Step 6: Set Up a Camera
- From
Add > Cinematics
, insert a Cine Camera Actor. - Set the position:
- Location:
...
- Location: