Hi guys, here the new video released by Lee Griggs 3D artist expert in Maya and Arnold, in this video, we’ll learn how to use atmosphere volume to create a foggy city scene.
How to use Arnold atmosphere volume?
This shader simulates light scattered by a thin, uniform atmosphere. It produces shafts of light and volumetric shadows cast from geometric objects. It works with point, spot, and area lights, but not with distance or skylights. This is a scene-wide volume shader (or an atmosphere shader in Arnold terms).