Hi Blenders, let’s check this amazing tutorial: Advanced Glass Shader in Cycles in Blender 2.8 Tutorial
by Creative Shrimp
(original article).

Simulating a glass shader with dispersion, caustics and another wizardry in Cycles can be tedious, due to the architecture of path-tracing engines. In this Blender tutorial, we’ll explore some cool workarounds!

How to create advanced glass shader in Cycles?

In this Blender tutorial, we’ll explore the tips and tricks of creating the advanced glass material in Cycles, without compromising the quality (too much). To be able to follow along with the tutorial, a decent video card is required.

In the tutorial topics covered:

2:18 – Setting up Blender
6:05 – Adding HDRi Environment
8:18 – Refraction & Dispersion
15:53 – Reflection
18:34 – Subsurface Scattering and Translucency
21:05 – Absorption (Ray length)
24:22 – Fake Caustics in Cycles
30:47 – Volume Shader
32:49 – Roughness
37:06 – Speed-up Hack
39:30 – Final Tweaks

Advanced Glass Shader in Cycles – Blender 2.8 Tutorial

Download Glass Shader in Cycles

Advanced Glass in Blender – Tutorial Highlights

Here interesting links Shader in Cycles resources:

Creating a Dispersion Shader in Cycles (CGC Weekly #17)

Absorption in Cycles by Gottfried Hofmann

Rendering Caustics in Blender with appleseed by Gottfried Hofmann

Cycles Spectral Rendering on BlenderArtists

Gemstone Shader Breakdown by Anthony Pilon

Christoph S. @AlphaX_ on Twitter

Introduction to SPPM (Stochastic Progressive Photon Mapping)






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